That's the ideal tutorial as far as I'm concerned Discovery and imagination are key gameplay ideas that so many developers destroy by forcing you to play a certain way and explaining every nut and bolt of the game It's a lot more stable (for me) than XCOM 2 was at launch and looks considerably better, The geoscape is a vast improvement over the Firaxis game. After the tutorial you can do anything and everything - but only at a superficial level. But the game lets you discover much for yourself and for me that is far preferable to being hand held. There does not seem to be a right way to win, different strategies seem to work if they are well thought out. Discovering what to buildm what goes where. It explains the basics but leaves so much to discover,a nd that is - after all - a HUGE part of the game. It has a lot of user QOL improvements, good graphics and despite a couple of bugs (Overwatch can be flakey) it is a great game already. This is pitched somewhere between the Firaxis games and the Microprose games in terms of depth. I have well over 800 hours in XCOM 2 and bought the original Microprose terror from the Deep on UK release day in the 90's and completed it on the hardest level many times. Though I've only bought about 3 full priced games. I have well over 800 hours in XCOM 2 and bought the The best game I've bought this year.
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